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(Client) Patch 7 (15/04/15)


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#1 PierroOo

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Posted 15 April 2015 - 05:33 PM

General:

 

Server update, lighter netcode.

 

Slight performance optimisation, FPS gain.

 

You can now configure the "ip" port, inside the Online menu.

 

Gameplay:

 

Shorter and slower rewind

 

Gamer data are now stored on Steam's Cloudsave.

 

We no longer lose a mission when we score at the last moment.

 

Grabbing onto edges is now automatic if you keep going forward, and the gamer lets go off automatically if you don't do anything.

 

We no longer lose energy after a failed trick.

 

Less energy loss when bouncing

 

Graphics/Audio :

 

Watabax' DNA dialog has been fixed.

 

Checkpoints are now only visible by the mission's participants.

 

Citizens are now roaming the City's new area as well.

 

Flying platforms paths have been corrected.

 

The mission's sounds and messages are now only visible by participants.

 

The "mission" highlighting frame are now replaced by "Scan to talk"

 

The end of mission song no longer plays when we exit the "mission box" mission registering area.

 

We now receive a message when we level up.

 

Debug:

 

The missions without participants no longer stay on the map indefinitely.

 

We are no longer able to score infinitely inside the extract zones/basket hoops.


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#2 harrisonosirrah

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Posted 15 April 2015 - 05:47 PM

Forklift parcour fix

 

What does this mean? 


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#3 Kedi

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Posted 20 April 2015 - 06:36 PM

we fixed the paths of the flying robots/platforms.
we named them the "transpalettes" in french because of their parallel arms that can carry things.
I don't know what is the english name for these things ^^ (forklift truck or pallet truck said the dictionnary).
https://www.google.f...ved=0CAYQ_AUoAQ



#4 harrisonosirrah

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Posted 20 April 2015 - 07:12 PM

If you mean the floating platforms around the city, it might be a little confusing, In America we use the term forklift only for drivable versions like this. The smaller ones are sometimes called pallet jacks.

 

Not that it matters much, but I was a bit confused.


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#5 Kedi

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Posted 20 April 2015 - 07:23 PM

huh ok :> thanks for the clarification :)






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