This Idea might be a little hard to explain but bear with me. I've Included a (crude) drawing to help get my idea across. I find when I'm running and jumping around Hover city, I find myself jumping into a flat wall and sliding down. And because of Hover City's unique architecture that wall is usually an overhanging part of a building, meaning there is not always something to land on below.
My idea is an Under-Ledge Swing. Let's call the bottom corner of those overhanging buildings the under-ledge. I want to be able to swing on those to help move around the city. My original thought was it would be cool if there was horizontal poles to swing on. Then I realized it makes much more sense for Hover if your gloves could (magnetically?) stick to the bottom corners of all the overhanging buildings.
Now lets look at my awful little drawing below. Otello (or a clone) is trying to jump to point 2. Unfortunately an all too common under-ledge (1) is in his way. Clonetello™ doesn't panic, he just outreaches his hands and attaches his hover-gloves to the under-ledge with reverse hover power (idk?) and is able to clear the gap and escape the Secuboxes that were after him. The idea is to turn downward (falling) momentum into forward momentum, or to extend and/or maintain forward momentum across long gaps.
Now being a realist I know this would be a huge undertaking, but if you look at point 3 (the cube), imagine that cube is a building in Hover City. If a swinging on a horizontal point could be figured out you could take the models for all the overhanging buildings, and make the bottom edges (under-ledges highlighted in purple) swing-able objects then use the grind/slide (or jump) button to grab and initiate a swing. I was thinking for simplicity it could be an animation that throws you across the 'ceiling' of the overhanging building. but i would be interested in a more free form manual type of swinging.
So please, if you want to see this, please comment. If you think it is dumb, please tell me why. And if you have any ways to improve this idea please say so below. I would love to see Under-Ledge Swings (UL Swing) in Hover's future.